I have been fortunate to have worked with some incredibly creative studios and in doing so have gained experience and knowledge from the work I have since produced. I have worked alongside many talented teams and individuals whom I thank for the opportunity to collaborate with.
I have worked on a range of high end AAA console games, cinematic trailors, television advertisements and shorts in the professional industry as an animator and as a 3D generalist over the years.
I have worked with motion capture, facial animation, key frame animation, game engines, rigging, texturing and modelling all of which are essential to the production process. Using many 3D and 2D software packages over the years I find find myself using Maya, 3DS Max and Unity on a regular basis when contracted. I have experience in many other 3D and 2D software designed for film and media and often try to utilise a wide range of industry software to increase my efficiency.