Simply Warmer - Dexter
Milky Tea
A TV advert for Simply Warmer, contracted by Milky Tea. I animated all the characters along with some rigging and modelling.
Freelance Character Animator, Technical Animator & Motion Capture Specialist based in Manchester, UK. Delivering animation, motion capture, rigging content for games, cinematics, advertising, virtual production and interactive experiences worldwide.
Character and creature animation for film, TV, media, advertising, VR and games.
On set direction and guidance, motion capture retargeting and clean-up.
Maya rigging and skinning, python toolsets, game engine set-up and custom pipelines.
I create professional character animation for games, cinematics, short films, advertising campaigns and real-time experiences. With over 18 years of industry experience, I specialise in believable performance, expressive acting and dynamic creature animation using Maya, Unreal Engine, Unity and industry-standard animation workflows.
Alongside animation, I provide motion capture supervision, retargeting, clean-up, rigging and technical animation support. From MetaHuman pipelines and Unreal Engine integration to custom Maya Python tools, I help studios streamline production while maintaining high-quality animation across games, virtual production and interactive media projects.
Over the last 18+ years, I've delivered animation for AAA games, indie games, television advertising, educational media, virtual reality experiences, virtual production and online web interactive content. Working across diverse industries has given me extensive experience with Maya, Unreal Engine, Unity, motion capture, character rigging and production pipelines, allowing me to adapt quickly and create engaging content for global audiences.
A TV advert for Simply Warmer, contracted by Milky Tea. I animated all the characters along with some rigging and modelling.
Ben & Jerry's One Sweet World campaign. I animated a series of back to back shots for this advertisement.
A study in lighting and rendering using scan data retopologised and rendered in Arnold.
A study in Unreal 5 on a cinematic camera sequence experimenting with materials, lighting and rendering.
Created facial animaton and assembled and cleaned up body mocap for all of the avatars. Created a workflow and imported into Unreal to render from sequencer.
Animated Eva Herzigova's metaHuman to create her own avatar. Posed and lit and animated it in Unreal with mocap to render from sequencer.
Key frame animation and mocap. Created facial animaton and assembled and cleaned up all of the avatars. Created a workflow and imported into Unreal to render from sequencer.
Worked on this kids educational app on a variety of characters and subjects. I also helped with rig fixes and props.
Worked on the Heart character and the diabeties character for this Valentines special.
Animated the plane for the motion capture shoot, working in Maya and Unreal for realtime set direction.
Tablet tutorial for the House of European History museum.
London Museum Exhibition animation explaining the different working parts of a cannon.
Animated the 3D character and ball in Maya for a Turkish Airlines advert.
Created facial animaton and assembled and cleaned up body mocap from the real players. Created a workflow and imported into Unreal and Unity to work on television and on the Sky Cricket app.
I was Lead animator on this festival and set up the Maya character rigs using assets from Fortnite and a metaHuman facial animation pipeline. I helped animated some shots and supported the animation team.
I was Lead animator on this festival and set up the Maya rigs using assets from Fortnite and a metaHuman facial animation pipeline. I helped animated some shots and supported the animation team.
Animated cutscenes and animated gameplay and environment for the NEXUS level.
I was Lead animator on this festival and set up the Maya character rigs using assets from Fortnite and a metaHuman facial animation pipeline. I helped animated some shots and supported the animation team.
Animated and did some rigging and skinning on the characters for the game.
Worked on the 3D assets to convert this 2D game into a 3D game. Helped with rigging and animating.
Animated menu idles and combat moves for the production of the mobile and tablet game. I rigged the facial system for all expressions and skinned the bone rig to produce blend shapes.
Cinematic trailer for the new PS1 game The Troll & I. Worked with MI Productions as an animator on the characters.
Worked on the facial animation with Cubic Motion cleaning up motion capture.
Animated moves and taunts on 5 Star Wrestling a PS3 game. Worked for almost 2 years on an extensive amount of wrestling moves and taunts.
Worked on the facial animation with Cubic Motion cleaning up motion capture.
Worked on the facial animation with Cubic Motion cleaning up motion capture.
Worked on the facial animation with Cubic Motion cleaning up motion capture.
Slapstick Studios was named after the term ‘Slapstick’, a style of humour developed in early 1910’s silent movies, as a nod to the early pioneers of visual storytelling, especially Charlie Chaplin, whose work continues to inspire me.
(Motion Picture Magazine - March 1915, Charlie Chaplin)
My journey began at Escape Studios in London, where I trained under industry professionals including Alex Williams, son of legendary animator Richard Williams. Escape Studios later featured my early career in an Escapee interview (click here) about breaking into the games industry, which was a moment that helped launch my career and shaped the way I approach animation today.
Over the course of my career, I have contributed to projects for major entertainment, advertising and technology brands, working with studios including Magnopus, Dimension Studio, Cubic Motion, Clever Beans and Kilogramme. My experience covers character animation, technical animation, motion capture, rigging, cinematic production and real-time animation pipelines for games, virtual production and interactive media.
I had the honour to work alongside Greg on a verity of projects over the past few years at Dimension. I can confidently say Greg brought a level of expertise and professionalism to many a project. Given our industry we often face tough tasks and impossible projects but Greg was always the one to help guide and lead me through technical and creative challenges. A true powerhouse of animation with a friendly smile. He would be an amazing asset to any animation project bringing not only his wealth of knowledge of animation but a true work partner who is dependable in times of great need.
Greg is the exemplary professional. Accurate, diligent, timely and confident. All the necessary qualities made him a reliable and trusted part of the team. A real team player, I recommend Greg highly.
Greg and I worked together on not one, but two absolutely massive, daunting, incredible projects during his time at Magnopus, and honestly, I'm just sad that we didn't see more of each other during that time!
Whenever our paths crossed, Greg was always very easy to work with. Friendly, receptive to ideas, and always offering useful points of view from his wealth of experience which undoubtedly helped make our work shine. Not to mention, his ability to handle his fair share of the work, in addition to managing others; a feat that only few can perform well, and which impressed me to no end.
They say all good things have to come to an end, and I'll definitely miss Greg's talent and enthusiasm. But, I know that wherever he goes, that talent will follow, and whatever team Greg ends up working with will be all the more special with him by their side.
I was fortunate enough to work along side Greg at Serious Parody, on my first day there he was very friendly and welcomed me into the animation team. He is a great animator and always developing his skills in and out of work. He would be an great asset to any studio and hopefully I will get to work with him again in the future.
Greg took my character & creature animation course at Escape Studios and I am very pleased to be able to offer a strong recommendation on his behalf. Greg is a very talented animator with a total dedication to the craft, and a strong understanding of the technical side of Maya. He works very hard and is skilled at juggling multiple projects and tasks. He works quickly and efficiently and I am certain he would be a huge asset to any animation team. It was a pleasure to teach him; I am sure he has a very bright future in the industry.
Based in Manchester, UK and available for freelance animation, motion capture and technical animation projects worldwide.
LET'S CREATE SOMETHING NEW TOGETHER.